Classes
 ClassDescription
 DisplayObjectClass3D Assigns a display object to the target properties of a particle.
 Initializer3D Base class for 3D initializers.
 Initializer3DPriority Defines priorities of some 3D initializers.
 Omega3D Sets a particle's omega values (angular velocity), in degrees per emitter step, based on the randomX, randomY, and randomZ properties.
 PooledDisplayObjectClass3D This is a pooled version of the DisplayObjectClass initializer, which makes use of an object pool to reuse display objects, saving time spent for instantiating new display objects.
 Position3D Sets a particle's position based on the zone property.
 Rotation3D Sets a particle's rotation value, in degrees, based on the randomX, randomY, and randomZ properties.
 StardustSpriteInit3D 
 Velocity3D Sets a particle's velocity based on the zone property.