| | Class | Description |
| | DisplayObjectClass3D |
Assigns a display object to the target properties of a particle. |
| | Initializer3D |
Base class for 3D initializers. |
| | Initializer3DPriority |
Defines priorities of some 3D initializers. |
| | Omega3D |
Sets a particle's omega values (angular velocity), in degrees per emitter step, based on the randomX, randomY, and randomZ properties. |
| | PooledDisplayObjectClass3D |
This is a pooled version of the DisplayObjectClass initializer,
which makes use of an object pool to reuse display objects,
saving time spent for instantiating new display objects. |
| | Position3D |
Sets a particle's position based on the zone property. |
| | Rotation3D |
Sets a particle's rotation value, in degrees, based on the randomX, randomY, and randomZ properties. |
| | StardustSpriteInit3D | |
| | Velocity3D |
Sets a particle's velocity based on the zone property. |