| | Class | Description |
| | Accelerate3D |
Accelerates particles along their velocity directions. |
| | Action3D |
Base class for 3D actions. |
| | Action3DPriority |
Defines priorities of some 3D actions. |
| | BillboardOriented |
Causes particles' rotation to align to their velocities. |
| | Collide3D |
Causes particles to collide against each other. |
| | Damping3D |
Causes particles to decelerate. |
| | DeathZone3D |
Causes particles to be marked dead when they are not contained inside a specified zone. |
| | Deflect3D |
This action is useful to manipulate a particle's position and velocity as you like. |
| | Explode3D |
Creates a shock wave that spreads out from a single point, applying acceleration to particles along the way of propogation. |
| | FollowWaypoints3D |
Causes particles to go through a series of waypoints. |
| | Gravity3D |
Applies accelerations to particles according to the associated gravity fields. |
| | Move3D |
Causes a particle's position to change according to its velocity. |
| | MutualAction3D |
[Abstract Class] This is an abstract class for mutual actions such as collision and mutual gravity. |
| | MutualGravity3D |
Causes particles to attract each other. |
| | NormalDrift3D |
Applies acceleration normal to a particle's velocity to the particle. |
| | Oriented3D |
Causes particles' rotation to align to their velocities. |
| | RandomDrift3D |
Applies acceleration to particles. |
| | Snapshot3D |
Takes a "snapshot" of the current particle states upon the takeSnapshot3D method call. |
| | SnapshotRestore3D |
Restores particle states to previously taken "snapshot" by the Snapshot3D class. |
| | SnapshotRestore3DFlag | |
| | Spawn3D |
Spawns new particles at the position of existing particles. |
| | SpeedLimit3D |
Limits a particle's maximum traveling speed. |
| | Spin3D |
Causes a particle's rotations on each axis to change according to the corresponding omega values (angular velocity). |
| | StardustSpriteUpdate3D | |
| | VelocityField3D |
Alters a particle's velocity based on a vector field. |